Sf4 frame data

Sf4 frame data. Can cancel charge into Kill Rush Forward or Kill Rush Backward. All of Jamie's normal and special attacks start at 90% Damage scaling with 0 Drinks. Moves with ending Input Buffer: Close 5LP, 5MP, 5HP, 5LK, 5MK; Far 5LP, 5HP, 5LK; 2LP, 2MP, 2HP, 2LK, 6MP, 6HP. Use his Iron Muscle V-Skill to absorb a hit, then get close and throw. Releasing 40F~ has up to a 16F recovery dependant on remaining duration of move. This means that from this move, you can link any normal or special that has a 3 frame start-up. If you have trouble understanding May 10, 2010 · Frames Per Second. For example, Ryu's overhead is +3 on hit on a standing opponent. Lord Vega's abilities are very different depending on whether he has his claws or not, but you should main the clawed version for his reach. 4 Jump Height Apex: 1. 913 Face Down Total Frames: Chun Li, DeeJay, Dhalsim, Ed, E. 25 Jump Height Apex: 1. This cannot be done after not recovering from a soft FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Backhand Punch Level 2 Focus Startup Frames: 29 Level 3 Focus Startup Frames: 65 L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4 L1 Focus Attack Back Dash: -12 L2 FA Back Dash (On Block): -6 Aug 12, 2011 · Fei Long's Frame Data Super Street Fighter 4 Arcade Edition. If I recall correctly, no character is at a disadvantage on hit or block after landing a level 2 focus attack. For the chargeless PP version, there is no difference in travel speed based on punch used. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. 2. So, a one frame link is a a normal that has the same start-up as the move it links from has frame-advantage on hit. 7. • Moves and Strategies • Frame Data • Hit Boxes • Costume Colors •. Throw Frame Data. Makoto Ultra Street Fighter 4 moves list, strategy guide, combos and character overview Stun: 1,050: Tier Ranking: 38th: Popularity: 14th: Frame Data: SF4 Tiers: Special Moves Dash Punch. After a hard knockdown, press down or any two attack buttons to delay wakeup by 11 frames. Feb 27, 2024 · Mobile-friendly Frame Data for Ken in Street Fighter 6. 18) Back Dash Recovery: 10 THROWS WAKE-UP TIMING Forward Throw Range: 0. 2 Mobile-friendly Frame Data for E. Close Standing Heavy Punch. • Artwork •. Back Dash Total Frames: 26 Jump Total Frames: 43 (6+37) Back Dash Invincibility: 8 Forward Jump Distance: 1. Hard knockdowns are prevalent in USF4 as sweeps and throws cause hard knockdowns. Diagonal Jump Heavy Kick. If you Nov 3, 2019 · I made this for anyone who wanted to help make Omega SF4 frame data since some people asked. 950. Modern Street Figther games run at 60 FPS (frames per second Forward Dash Total Frames: 17 JUMPING Back Dash Distance: 1. A decent normal, has enough frame advantage for cr. 91 Face Down Total Frames: 21 NOTABLE MOVE CLASSES High Attacks: Viper Elbow FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Stand HP, Stand HK (1st Hit), Toward HP, Gankauchi, Target Combo 2, Gohadoken, MK/HK Tatsumaki Zankukyaku (1st Hit), LK Rakan Dantojin Level 2 Focus Startup Frames: 29 Level 3 Focus Startup Frames: 64 L1 Focus Attack Forward Dash: -2 Invincible starting on 13th frame while Decapre warps forward, cancelable into followups starting on 13th frame, vulnerability returns when Decapre either nears opponent or crosses a full screen's distance, 4 frames recovery after Decapre reappears if no Break is performed, requires 41 frames of charge The utility will only grow when the USF4 characters are added. You can quickly access to a move's frame data by doing the motion using the built in stick and buttons from the app. 88 Face Up Total Frames: 31 FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Close HP, Close HK, Target Combo Level 2 Focus Startup Frames: 29 Level 3 Focus Startup Frames: 65 L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4 L1 Focus Attack Back Dash: -10 L2 FA Back Dash (On Block): -4 FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP, Close HK (1st Hit) (Char Specific), LP/MP Hundred Hand Slap (1st and 2nd Hit), HP/EX Hundred Hand Slap (1st - 4th Hit) Level 2 Focus Startup Frames: 29 Level 3 Focus Startup Frames: 65 L1 Focus Attack Forward Dash: -3 FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Stand HP, Stand HK, LP/MP/HP Hayate (Levels 1-3), LP/MP Oroshi Level 2 Focus Startup Frames: 29 Level 3 Focus Startup Frames: 64 L1 Focus Attack Forward Dash: 0 L2 FA Forward Dash (On Block): +6 L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5 So 5 frames minus 2 frames equals 3 frames, which is the gap between the two moves. Frame Data is not a gameplay element, rather a term used to describe various actions in Street Fighter. 76 Back Dash Total Frames: 22 Jump Total Frames: 40 (4+36) Back Dash Invincibility: 6 Forward Jump Distance: 1. - - Upper body: 1~14F Upper body: 1~14F - - - Move Name Nickname Damage Stun Meter Gain Hit Level Cancel Ability FOCUS ATTACK DATA Level 1 Focus Startup Frames: 22 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP, Scissor Kick (1st Hit) Level 2 Focus Startup Frames: 30 Level 3 Focus Startup Frames: 66 L1 Focus Attack Forward Dash: -1 L2 FA Forward Dash (On Block): +5 L1 Focus Attack Back Dash: -9 L2 FA Back Dash (On Block): -3 Juri is a versatile character. 6. I prefer For Ultra Street Fighter IV on the PlayStation 3, a GameFAQs message board topic titled "USF4 App for notes and frame data (android)". All Details. If you have trouble understanding this data Guide last updated onAugust 12, 2011 at 9:26 p. Honda in Street Fighter 6. 1000. With Bison, both Ultra 1 and Ultra 2 can be combo'd off the Hell Attack. If you have trouble understanding this data, please check Forward Dash Total Frames: 18 JUMPING Back Dash Distance: 1. 20% damage scaling to followup combo hits. 43 Jump Height Apex: 1. Tiers for Ultra Street Fighter 4; Most popular characters; Top Ultra Street Fighter 4 players; Older tier rankings; Walk speed & dash frame data; Throw range comparison; Player Finder: Find Guide last updated onAugust 12, 2011 at 11:36 a. If you have trouble Aug 13, 2011 · Guide last updated onAugust 12, 2011 at 6:41 p. On his arms, yellow wristbands that continue to form fingerless gloves, and black It also means you will never be able to throw reversal moves that start up in 2 frames or less (Zangief Spinning Pile Driver). During Solid Puncher: PP (chargeless) or P (after Sonic Boom) **. 913 Face Up Total Frames: 31 Back Throw Range: 0. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. Cr. 3*11. Sakura is a character with an assortment of standard, easy-to-use moves. Hawk's back and neutral jumps (5 Landing Frames), and Ibuki and C. 90 Face Up Total Frames: 31 GitHub - jpgnotgif/usf4-frame-data: Frame data for Ultra Street Fighter 4 (json & csv) jpgnotgif / usf4-frame-data Public. In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. 66. Holding a direction will chose that direction and prevent the sideswap, but only do 3060 damage. Can charge for up to 120 frames, earliest startup of charged version is 31 frames. Street Fighter 4 runs at 60 frames of animation per second. FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Close HP, Far HP, Crouch HP, GoHadoken (Corner Only), MP/HP Goshoryuken (1st Hit), MK/HK Tatsumaki Zankukyaku (1st Hit) Level 2 Focus Startup Frames: 29 Level 3 Focus Startup Frames: 65 L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP (1st Hit), Change of Direction, Second Low Level 2 Focus Startup Frames: 30 Level 3 Focus Startup Frames: 65 L1 Focus Attack Forward Dash: 0 L2 FA Forward Dash (On Block): +6 L1 Focus Attack Back Dash: -9 L2 FA Back Dash (On Block): -3 Originally, he entered Street Fighting as a means to financially save his village from an epidemic but, after discovering the corruption and evils behind the workings of the circuit, Dhalsim has vowed to purge the world of these evils and continues to fight as a means to that end. FOCUS ATTACK DATA Level 1 Focus Startup Frames: 10+16 L1 EX Red Focus Attack Combo Lead-Ins: MP/HP Giant Palm Bomber Level 2 Focus Startup Frames: 18+18 Level 3 Focus Startup Frames: 68 L1 Focus Attack Forward Dash: -5 L2 FA Forward Dash (On Block): +1 L1 Focus Attack Back Dash: -14 L2 FA Back Dash (On Block): -8 Forward Dash Frames: 14 Forward Dash Distance: 1. Additionally, each Drink unlocks a new Target Combo and a new Special Move. Value. If you have trouble understanding this data Projectile invincible on frames 19-119. Guy Ultra Street Fighter 4 moves list, strategy guide, combos and character overview Stun: 950: Tier Ranking: 28th: Popularity: 20th: Frame Data: SF4 Tiers: Special Moves Run. MK to link. Yun. Charged version pulls opponent in on block. May 9, 2010 · Guide last updated onAugust 12, 2011 at 6:36 p. 600 (1000) High. 1. 57 Back Dash Recovery: 10 THROWS WAKE-UP TIMING Forward Throw Range: 0. Transitions to V-Shift Break when evading attacks. If a move is said to have 5 frames of startup, it actually has 4 frames of startup and hits on frame 5. 5 Rating. 28 (1. LP, cr. If you have trouble understanding this data Aug 12, 2011 · Guide last updated onAugust 12, 2011 at 11:58 a. Forward Walk Distance per Frame. All 35 characters have had frame data guides posted on their pages, but to get you there quicker, here are direct links. 925 Back Dash Recovery: 5 THROWS WAKE-UP TIMING Forward Throw Range: 0. If you have trouble understanding FOCUS ATTACK DATA Level 1 Focus Startup Frames: 20 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP, Close HK, LP/MP Rolling Attack, LK/MK/HK Vertical Roll Level 2 Focus Startup Frames: 28 Level 3 Focus Startup Frames: 63 L1 Focus Attack Forward Dash: -4 L2 FA Forward Dash (On Block): +2 L1 Focus Attack Back Dash: -10 Guide last updated onAugust 12, 2011 at 6:31 p. Learn when to throw a fireball and when not to. 7 Tips Sagat Ultra Street Fighter 4 moves list, strategy guide, combos and character overview Overview Nov 16, 2014 · Tips for Cody. MP, and even close st. 7 Back Dash Total Frames: 27 Jump Total Frames: 38 (4+34) Back Dash Invincibility: 8 Forward Jump Distance: 1. Stun. It is executed by holding both medium buttons at the same time and can be charged. lk Abel Ultra Street Fighter 4 moves list, strategy guide, combos and character overview Overview FAT Delivers frame data faster and with more accuracy that anything else out there, with new characters' data added swiftly Moves Lists FAT's Move List section shows each character's move list in an easy to read format, including a simple way to see any extra moves you gain in V-Trigger It does, however, afford the most frame advantage, which is barely enough for a cr. Submit a tip or combo. If you have trouble understanding Back Dash Total Frames: 26 Jump Total Frames: 46 (6+40) [Neutral/Back Jump +1f landing] Back Dash Invincibility: 8 Forward Jump Distance: 1. If a move is +5, and you attempt to link a normal that has a 4 frame Feb 27, 2024 · Limited Juggle State on anti-air hit. 7 frames to start lying down, 7 frames minimum on the ground, can be extended a max of 60 frames by holding Down, releasing down 8-39F has a 22F recovery. HP against certain characters. 56 (1. 98 Back Dash Airborne: 14 Back Jump Distance 2. 81) Back Dash Recovery: 7 THROWS WAKE-UP TIMING Forward Throw Range: 0. • Moves and Strategies • Frame Data • Hit Boxes • Costume Colors • Story •. Quick overview: Play lame, use fireballs and normals. 25+14. Frame Data's taken from the guide, major thanks to SLDR23876 for the formatting and the help. 14 Back Dash Recovery: 5 THROWS WAKE-UP TIMING Forward Throw Range: 0. Go into training, grind out getting used to doing cr. mk xx Hadouken FADC cl Guide last updated onAugust 12, 2011 at 6:44 p. . 925 Back Dash Airborne: 11 Back Jump Distance 1. For opponents who prefer to fight from long distance, use her Hadoken (chargeable) to jumpstart her offense. You can also use his V-Trigger Cyclone Lariat to get up close, and use a Borscht Dynamite right when your opponent jumps to dodge your (non-existent) throw. 7 Rating. Special Move Changes: Super/Ultra Changes: Super has faster startup, can no longer choose multiple variations; safe at -2 on block. 77 FA + Forward Dash Frames: 18 FA + Back Dash Frames: 22 Back Dash Invincibility: 1-8 FA + Back Dash Invincibility: 0 Back Dash Airborne: 9-18 FA + Back Dash Airborne: 6-13 FOCUS ATTACK DATA Lv1 FA + Forward Dash (Block): -3 Lv1 FA + Back Dash (Block): Forward Dash Total Frames: 18 JUMPING Back Dash Distance: 1. 5. The only app that came close was that SF4 matchup notes app that was released a few months ago and was very clearly designed by a programmer, for programmers. Aug 13, 2011 · 30/30*16. At 4 Drinks, some of his attacks and Special Moves change as well. His upper body is invincible during his Matador Turn V-Skill, and the attack that results from holding the buttons can be comboed! Perfect Parrying projectiles puts you into fixed 11 frames of recovery. 1~6f invincible, 7~17f lower body invincibility, Pursuit Property, 1st hit cancellable. Ken In February 27, 2024 patch: arm hurtbox increased on frames 2-6 but decreased on frames 7-8. Character Notes •. The epitome of the keep-away character. Jamie. Every character has 4 "Landing Frames" when landing from a jump; the only exceptions are T. Vitality. If an attack has 7 frames of startup, it hits on the 7th frame. Having mostly slower than normal attacks. 14 (1. He sports a sleeveless, white kung fu shirt with a yellow hem and blue trim and buttons. If Sumo Spirit buff is active, late Tips for M. So, if your opponent does just about anything between the moves, the startup of their move (unless its a perfectly timed DP or so) will be too slow, and they will be hit by the crouching MP (also getting a counter hit for a bit more damage/stun). Dragon Punch Hard Punch. Frame Count Frame Advantage Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes Standing Attacks HL 20 50 20 ch/sp/su 3 2 6 +3 +6 - - Whiffs on crouchers HL 60 100 40 sp/su 4 2 9 +3 +6 - - HL 130 200 60 su 6 6 16 -4 0 - - HL 40 50 20 sp/su 5 2 10 -1 +2 - - HL 65 100 40 Back Dash Total Frames: 27 Jump Total Frames: 41 (4+37) Back Dash Invincibility: 8 Forward Jump Distance: 1. png 11. for starters the frame data on his fireball doesn't support a primarily zoning style approach as they all start up in 13f and have 47f (43f for Ex) of Crouching Light Punch. 85 Face Up Total Frames: 31 Back Throw Range: 0. She relies on high execution and confident Perfect Parrying projectiles puts you into fixed 11 frames of recovery. Su. • Story • Artwork •. If you're curious about the new cast members, or how the returning fighter's moves look now, this is a solid spot Aug 12, 2011 · Guide last updated onAugust 12, 2011 at 11:45 a. For the P followup to Sonic Boom, the travel speed does change based on the punch used. In a nutshell. Ultra Street Fighter IV uses Modern frame data notation. Hold down to maintain Serenity Stream stance. 91 Face Up Total Frames: 31 Back Throw Range: 0. Dec 25, 2023 · In the frame data on this site, we use the time-to-hit convention: Startup will list when the move hits, a point in time, which is different from Active and Recovery, which is a duration. • Moves and Strategies • Frame Data • Hit Boxes • Bio and Story • Artwork •. She has arguably the best fireball game within the entire game, good normals, great mobility, and one of the best ultra's in the game. PDT. 76 Back Dash Total Frames: 26 Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8 Forward Jump Distance: 1. I think Chun is the only one who is +1 in this situation. 4. Active frames 1-2 will whiff on grounded opponents if not close. That urge was the Satsui no Hado. 8 Rating. I'm finished with about 1/4 of the cast, and the rest are ready This article is about defining how frames are used to count actions in Street Fighter games. D. 98 Back Dash Airborne: 8 Back Jump Distance 1. If you RYU. If you have trouble Aug 12, 2011 · Guide last updated onAugust 12, 2011 at 12:51 p. Honda, and Guile's frame data and hitbox updates are live now! Blanka and Cammy Updated for May 2024 Patch - SF6 May 26, 2024 — MetalMusicMan Aug 12, 2011 · Guide last updated onAugust 12, 2011 at 11:51 a. 94 Face Up Total Frames: 31 Back Throw Range: 0. Things are very different when you're FADC'ing, typically calculated on a move FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Fuhajin (Release), Senpusha (1st Hit and 2nd Hit), In Feng Shui Engine: Crouch HP and Close HK (2nd Hit) Level 2 Focus Startup Frames: 29 Level 3 Focus Startup Frames: 65 L1 Focus Attack Forward Dash: -3 L2 FA Forward Dash (On Block): +3 Back Dash Total Frames: 27 Jump Total Frames: 40 (4+36) Back Dash Invincibility: 8 Forward Jump Distance: 1. Helpful/Unrated ( 1) Unhelpful ( 0) Sir_Prof_Don posted March 30, 2015. 11. File:No image. She can get in close with attacks like her long-reaching Standing HK, and her H Shunpukyaku, which attacks while avoiding her opponent's low attacks. Close Strong Close mp ~~ Uses and Strategies ~~ Seth chops his opponent horizontally. It's a 3 frame start up and is probably the furthest teaching 3 frame normal in the cast. Biography: Yun has long, brown hair that is braided into a pony tail which is covered by a blue baseball cap with a yellow visor and a circle with a skateboard in it. 16 Back Dash Frames: 27 Back Dash Distance: 0. • Costume Colors • Story • Artwork •. If you have trouble understanding this data, please check FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Patriot Circle, Patriot Circle Part 2, Mekong Delta Attack Followup Level 2 Focus Startup Frames: 28 Level 3 Focus Startup Frames: 64 L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4 L1 Focus Attack Back Dash: -11 Guide last updated onAugust 12, 2011 at 10:07 p. See Drive Rush. The numbers below are internal distances used by the game, in distance per frame. 1F - 16F throw invincibility Allows you to evade strikes and projectiles from frames 1-9 (Increases the V-Gauge by 150 when the evasion triggers) Counterable during recovery 17 frame move that's fully invincible until the end of recovery when evading attacks. m. Gouken Ultra Street Fighter 4 moves list, strategy guide, combos and character overview Tier Ranking: 32nd: Popularity: 24th: Frame Data: SF4 Tiers: Special Moves Fireball. Character Stats. e First 4 active frames are inside Gief's body, only last active frame has full range: Focus Attack Lv. The frame data for the characters shows how many frames of animation their moves take. All normal Throws from the ground have a 2 frame startup window and connect on the third frame and fourth frame. 3. FOCUS ATTACK DATA Level 1 Focus Startup Frames: 22 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP, Target Combo, Hadoken (Corner Only), LK/MK/HK HP Shoryuken (1st Hit), Tatsumaki Senpukyaku (1st Hit) Level 2 Focus Startup Frames: 30 Level 3 Focus Startup Frames: 68 L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4 FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Crouch HP, Close HK (1st Hit), Gohadoken, EX Senkugoshoha (1st Hit) Level 2 Focus Startup Frames: 29 Level 3 Focus Startup Frames: 65 L1 Focus Attack Forward Dash: 0 L2 FA Forward Dash (On Block): +6 L1 Focus Attack Back Dash: -9 Evil Ryu. Frame Data is a term used to describe actions in the Street Fighter series. 6 Tips for Evil Ryu. png: Close MP. Serenity Stream activation/cancel changes frame data (in parenthesis). PDT 5 • Moves and Strategies Frame data translated and compiled by Nyoro. Although she does have below average stamina, C-Viper is almost always a threat because of her play-style. Throws are NOT instant in Ultra Street Fighter IV. Overdrive Sonic Boom followup does 1000 damage. 79 Face Up Total Frames: 32 Down, Down-Forward, Forward + Light Kick. 3 65 5 32 crumple crumple 200 250 - Dash Unblockable: Move Name Input Startup Active Recovery On Block On Hit Damage Stun Hit Lv Cancel Notes Bodyslam (Forward Throw) 3 2 24 - KD 200 200 T - KD Adv: +x: Brain Buster (Back Throw) + 3 2 24 - KD Aug 12, 2011 · Guide last updated onAugust 12, 2011 at 12:07 p. 1 Tips. Each Drink increases the scaling by 5%, so: 1 Drink: 95% / 2 Drinks: 100% / 3 Drinks: 105% / 4 Drinks: 110%. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. If no direction is pressed, Zangief will do 3160 damage and side swap after he body slams the opponent. If you The Focus Attack (フォーカスアタック), known in Japan as Saving Attack (セービングアタック),[1] is a move introduced in Street Fighter IV, which is available to all fighters that appears in the series. lk is one of his really good normals that needs to be used to the fullest. KEN's frame Data. This is, so far, everything I've been looking for in an Android app for SF4. For example, Ryu's Standing Gilley has come through again by providing frame data for Super Street Fighter 4. After the Jump. 75 (1. If you're curious about the new cast members, or how the returning fighter's moves look now, this is a solid spot to check out. The movement per frame is fixed, so there is no acceleration, although characters must walk forward for at least two frames before any distance is covered (i. Bison. 925 Back Dash Airborne: 13 Back Jump Distance 1. Guide last updated on August 12, 2011 at 11:42 a. Can cancel into Kikoken or Spinning Bird Kick without charge. 1 Rating. 76) Back Dash Airborne: 11 Back Jump Distance 1. Holding Punch causes a Limited Juggle State rather than the body slam, which does 1100 damage. Focus Attacks are accompanied by black ink streaks, which are featured in the official It's actually a little more complicated now and a more beneficial to study the Frame Data of a Jump upon landing. For the definition of frames and the various types, see Frame. Cody's cr. -29. This all comes with a price Hey guys, just wanted to share an app a friend of mine released on the Play Store a few days ago. 8. 62 Back Dash Recovery: 11 THROWS WAKE-UP TIMING Forward Throw Range: 0. 035. 0. 75 Back Dash Airborne: 9 Back Jump Distance 1. Aug 13, 2011 · Guide last updated onAugust 12, 2011 at 6:54 p. 87 Face Down Total Frames: 21 NOTABLE MOVE CLASSES High Attacks: Knee Shot Below are the movement speeds for each character in USF4 for both walking forward and walking backwards. 53) Back Dash Airborne: 8 Back Jump Distance 1. +2. Viper's High Jumps which are explained later in more detail. He is very much his own char in this regard. The best way to access SF6, SFV & GGST Frame Data in your browser! Guide last updated onAugust 12, 2011 at 10:24 p. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. If you Jutting Kick - 3MK - same as Adon's old Close 5HK, can be used to AA without relying on proximity range. 94 Face Down Total Frames: 21 NOTABLE MOVE CLASSES FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close MP, Close HP, Close HK, Hadoken (Corner Only) Level 2 Focus Startup Frames: 29 Level 3 Focus Startup Frames: 65 L1 Focus Attack Forward Dash: -2 L2 FA Forward Dash (On Block): +4 L1 Focus Attack Back Dash: -11 L2 FA Back Dash (On Block): -5 May 10, 2010 · Gilley has come through again by providing frame data for Super Street Fighter 4. FOCUS ATTACK DATA Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Close HP, Far HP, Close HK, LP/MP/HP Hadoken, LP Shouoken (1st Hit), MP/HP Shouoken (1st-3rd Hit), EX Shouoken (1st Hit, 3rd-5th Hits) Level 2 Focus Startup Frames: 29 Level 3 Focus Startup Frames: 65 L1 Focus Attack Forward Dash: -2 As a general rule, level 1 focus-dash-forward usually leaves you at +/- 0 or -1 on hit AND block. 43 (59) 800 (1000) High. • Moves and Strategies • Frame Data • Hit Boxes • Vs. sx uv pc pa fm nv wg dm rh nk